Mississippi 4-H School
Enrichment Programs
A Guide For Educators
Printable PDF Version (2 pages) This
Is 4-H
Welcome to Mississippi
4-H, the youth component of the Mississippi State University Extension
Service, with academic ties to Mississippi State University. 4-H helps
youth develop life skills that will help them become productive, responsible
adults. These life skills include positive self-concepts, effective interpersonal
relationships, good decision-making, physical development, and practical
skills for living.
In addition to camps,
special-interest programs, project and community clubs, 4-H school enrichment
is another way to teach life skills to youth. 4-H values its relationship
with Mississippis schools and welcomes the opportunity to provide
educationally sound, research-based, action-oriented curricula for use
in school classrooms. This publication focuses on the 4-H partnership
with schools.
4-H School
Enrichment Projects
4-H school enrichment
projects are cooperative efforts between the school and the 4-H program
of the county Cooperative Extension Service. The county Extension 4-H
youth agent, 4-H program assistant, or 4-H adult volunteer leader introduces
and explains 4-H curricula to the classroom teacher. The classroom teacher
teaches the 4-H curriculum to the students and enrolls students as 4-H
members.
While the project
(curriculum) is in progress, students are enrolled as 4-H members, and
the teacher is involved as a 4-H volunteer. Students should be aware they
are participating in a 4-H project when
4-H curricula are used. The State 4-H Department provides, free of charge,
one teacher/leader guide and one student/member manual per project per
classroom with exception of the 4-H Junior Master Gardner Program. Project
material is available for purchase or may be borrowed from the county
Extension office.
The 4-H Program
In addition to school
enrichment curricula materials for ages 8 through 18, 4-H offers other
educational programs that provide many opportunities for youth of all
ages to learn and have fun. After participating in a 4-H school enrichment
project, many youth become involved in a 4-H camp, club, or special-interest
program. Your county Extension 4-H agent, program assistant, or volunteer
leader welcomes any opportunity to discuss the 4-H program in your community
(after you complete the 4-H school enrichment project). Often 5-to 7-year
olds may participate in county-level activities and may be referred to
as Clover Buds or Cloverleaf members.
4-H and the
School
The partnership between
4-H and schools can extend beyond the specific school enrichment project
selected for classroom use. Here are a few ideas for integrating 4-H school
enrichment programs with the broader-based 4-H educational effort conducted
throughout Mississippi:
Completion CertificateAsk
your 4-H contact about certificates for students who have successfully
completed their 4-H school enrichment projects.
BookmarksVarious
school enrichment programs have specially designed bookmarks to distribute
to students participating in school enrichment programs. These bookmarks
are provided by your local 4-H contact.
Membership CardGive
your students membership cards, which are provided by your 4-H contact
for students participating in the school enrichment programs.
4-H PresentationAsk
your 4-H agent, program assistant, or 4-H volunteer leader to come to
your classroom and talk about 4-H in the community. He or she will share
with you all the fun and educational activities youth and their families
can do in 4-H.
Parental ContactShare
with your parents the pamphlets provided by your 4-H contact. Encourage
parents to view completed 4-H projects in the classroom, and invite them
to contact the county Extension office or state 4-H office if they would
like to know more about membership in a 4-H club or group.
School Enrichment
Classroom Curricula
The 4-H school enrichment
programs available statewide include Horse Book in a Bucket, 4-H Junior
Master Gardener Program, Character Critters, Water Riches, A-Way with
Waste, SERIES, Talking with TJ, and Avian Embryo. These programs are
recommended for school classroom settings as a supplementary or curriculum
enrichment experience for students. Brief overviews of what the programs
offer, appropriate age/grade levels, and available resources are indicated.
This listing does not preclude other 4-H projects that may apply to specific
school settings, depending on the interests and needs of youth and available
resources.
Thank You
4-H recognizes the
central role the classroom teacher has in making 4-H school enrichment
projects possible. We thank you for being part of the 4-H team!
Horse Book
in a Bucket
Ages 6 to 8, Grades
1 to 3
This is a reading-based
program to educate youth about agriculture and horses. The horse is a
wonderful magnet for children to invite them to read books,
learn about agriculture, learn about animal science, learn about horses,
learn about horse nutrition and care, learn about human nutrition, and
learn some of lifes lessons.
Resources:
- Lesson Plans
- Story Book
- Supplies used
With Care of Horses
- Horse Information
- Student Membership
Cards
- Student Completion
Certificates
4-H Junior
Master Gardener Program
Ages 5 to 10,
Grades K-5
A national youth
gardening curriculum that cultivates leadership, teamwork, and other life
skills development through hands-on activities and projects. Youth will
also learn about environmental awareness, nutritional habits, and horticulture.
Resources:
- Leaders/Teachers
Guide
- Member Handbooks
- Student Membership
Cards
- Student Completion
Certificates
Character
Critters
Ages 3 to 5, Grades
Preschool - Kindergarten
Character Critters
is a story and activity approach to teaching character to preschool and
kindergarten children. The program teaches six concepts of character:
responsibility, trustworthiness, respect, caring, fairness, and citizenship.
Resources:
- Poster Story Set
and Implementation Guide
- Student Membership
Cards
- Student Completion
Certificates
Water Riches
Ages 8 to 10,
Grades 3 to 5
Overview:
Water Riches focuses on managing, preserving, and conserving our most
precious natural resource water. This 5-unit curriculum uses activities
related to mathematics, science, language arts, creative arts, creative
thinking, and social studies to look at the quantity and quality of our
water.
Resources:
- Newspaper Manuals
for Students/Members
- Leader/Teacher
Guide
- Student Membership
Cards
- Student Completion
Certificates
- Videotapes
A-Way with Waste
Ages 5 to 18,
Grades K to 12
Overview:
A-Way with Waste provides interdisciplinary and action-oriented activities.
It provides opportunities for students to participate in cooperative problem-solving
and decision-making tasks that involve waste management, litter control,
and science, technology, and society. Students will become more knowledgeable
on how to promote awareness attitudes and actions to solve waste management
problems at home, in school, and in the community.
Every public school
in Mississippi had this 560-page curriculum presented to it by Mississippi
Manufacturers Association and the Mississippi State University Extension
Service. A copy is available in every county Extension office.
Resources:
- Curriculum Notebook
- Student Membership
Cards
- Student Completion
Certificates
SERIES
Ages 9 to 11,
Grades 4 to 6
Overview:
The Science Experiences and Resources for Informal Educational Settings
increases the quantity and quality of science experiences available to
youth in a way that develops a clear understanding of how science relates
to their everyday lives. SERIES provides youth with an opportunity to
do more, think more, and know more science. Interesting, accurate, and
hands-on sciencing experiences focus on the eight units of
Recycle/Reuse, Chemicals Are Us, Beyond
Duck and Cover (about earthquakes), It Came from Planted Earth
(about agriculture), Whats Bugging You? (about pests),
Snailing, Oakwood Lawns, and Ridges to Rivers.
Curriculum may be obtained by participating in a SERIES training workshop.
Resources:
- Manual for Students/Members
- Leader/Teacher
Handbook
- Student Membership
Cards
- Student Completion
Certificates
Talking With
TJ-Series I
Teamwork Skills
Ages 7 to 9, Grades
2 to 4
Overview:
TJ is an exciting educational program focusing on teamwork skills of second
through fourth graders. Children will learn important skills of planning,
cooperating, and appreciating differences. They also will be encouraged
through this program to work and play together in a more caring and cooperative
way!
Resources:
- Leader/Teacher
Guide
- Talking with TJ
Comics for Students/Members
- Posters
- Student Membership
Cards
- Student Completion
Certificates
- Videotape
Talking with
TJ-Series 2
Conflict Resolution
Ages 7 to 9, Grades
2 to 4
Overview:
This conflict resolution series teaches kids to work out their problems
without fighting. TJ talks about managing anger, respecting different
points of view, and using friendly words rather than fighting words to
communicate feelings and ideas all ways of finding win-win solutions
to everyday problems.
Resources:
- Leader/Teacher
Guide
- Talking with TJ
Member/Student Color Handouts
- Posters
- Student Membership
Cards
- Student Completion
Certificates
- Videotape
Avian Embryo
Ages 5 to 17,
Grades K to 12
Overview:
The egg is amazing and exciting! Incubating eggs and observing the emergence
of chicks is a fascinating experience for a young person. In only 3 weeks,
a small club of cells, with no characteristic features, change into an
active, newly hatched chick. Students can study development of the chick
embryo, record and interpret their observations, and brood chicks in the
classroom. This study of transformation is interesting and provides an
insight into how humans are formed.
Resources:
- Leader/Teacher
Guide
- Student Membership
Cards
- Student Completion
Certificates
- Slide Set
4-H Traditions
In addition to educationally
sound curricula and functional, experience-based teaching techniques,
4-H has a rich heritage with many time-honored traditions:
4-H Emblem:
The green four-leaf clover has a white H on each leaf to represent
one of the four HsHead, Heart, Hands, and Health.
4-H Colors:
The white in the clover symbolizes purity. The green, natures
most common color, represents life, growth, and youth.
4-H Motto:
To Make the Best Better expresses the 4-H goal of continually
improving individual efforts and the desire to grow together to build
better clubs, schools, families, and communities.
4-H Pledge:
I pledge: My Head to clearer thinking, My Heart to greater loyalty, My
Hands to larger service, and My Health to better living, for My Club,
My Community, My Country, and My World.
4-H Slogan:
Learn by Doing is the 4-H members way of acquiring new
skills and knowledge. Group experiences are the way youth gain social
skills while interacting with others.
By Dr. Rae
Wilkinson, State 4-H Curriculum Specialist, and distributed by the
State 4-H Office. Adapted from North Carolina Cooperative Extension Service.
Mississippi
State University does not discriminate on the basis of race, color,
religion, national origin, sex, age, disability, or veteran status.
Publication 1981
Extension Service of Mississippi State University, cooperating with U.S.
Department of Agriculture. Published in furtherance of Acts of Congress,
May 8 and June 30, 1914. Joe H. McGilberry, Interim Director
rev
(5M-8-01) |